My name is Anton Clark and I'm a senior computer-science major at Cal Poly Pomona. I love programming as a whole, but game development has always held a special place in my heart.
I first started meddling with games in middle school where my best-friend and I would build minecraft servers and mess around with plugins and their config files.
Eventually I moved on from this and adopted Unity, C#, and the .NET framework. To this day, it remains my favorite development environment, as the feeling of accomplishment is rivaled by little else. Since starting properly programming in highschool, I have published several projects onto Itch.io, the Google Play Store, the Apple App Store, and personal websites. (You can find them in the projects tab.) Hopefully one day soon, I'll be able to make a career from my passion.
I love every aspect of game development and am experienced in programming, 3D modeling, texturing, animating, UI, sound design, and music production.
Some tools I work with day to day are Unity, Blender, Substance Painter, Audacity, FL Studio, and Photoshop.
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Pilot Bloobik through a variety of levels and areas, solving puzzles and keeping him out of harm's way!
Navigate a 6-sided die and solve puzzles in a dreamy cloud-scape.
Made in 48 hours for the 2022 GMTK Game Jam.
Survive in an endless world and build a town to defend against waves of monsters.
A small demo showing off simple procedural generation with custom shaders and gpu-instanced grass.
Credit to ALIyerEdon for the tree models.
Models from Grum, a work-in-progress zombie survival game.
Modeled in Blender and textured in Substance Painter.
All assets are low-poly for mobile.
Transparency is avoided to skip the transparency pass and reduce graphics load on mobile.
Tools, resources and buildings from Browserlands.
Modeled in Blender and textured in Substance Painter.
All assets are low-poly and game ready.
A collection of 3D Models constructed in Blender and Painted in Substance Painter.
All assets are low-poly and game ready.
Free for commercial use given appropriate credit.
DownloadRTS-Style tanks and materials for Unity HDRP.
Modeled and unwrapped in Blender.
Textured in Substance Painter.
All assets are low-poly and game ready.
Free for commercial use given appropriate credit.
DownloadA work-in-progress collection made using Blender and Substance Painter.
Assets are low-poly and game ready.
Free for commercial use given appropriate credit.
Download